Umetaworld, the first Metaverse that speaks Italian and created by Daniele Marinelli, announced in recent days the launch of its new website and mobile application. This testifies to the desire of its founder, and his team, to be even more at the side of the users who use Umetaworld and to ensure them a 360-degree experience wherever they are. The website and mobile app, if all goes as planned, will be visible and usable during the second week of August.
The Metaverse, a reality ever closer to our daily lives
There are many things that could be said about the Metaverse, but today we can safely say that soon it will not only be part of our lives, but will no longer be looked upon as a virtual world where “everything seems like a game and nothing is real.”
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daniele marinelli dt socialize
daniele marinelli dt socialize
In Umetaworld, for example, users can interact with each other, make financial transactions, borrow books from the library, visit cities that, for economic or other reasons, we cannot do live, attend a university course, and more. They can also attend concerts and other live events, take part in conferences and, even, go shopping.
Daniele Marinelli‘s goal, in addition to beating Facebook and its Metaverse, which is still being tested and is attracting a lot of criticism, was to create a positive environment in which every user can feel safe and free from commitments, responsibilities and thoughts.
And in a world that, little by little, is beginning to emerge from the Coronavirus pandemic, but which began facing, months ago, challenges such as the war in Ukraine and monkeypox, we know how important this can prove to be for users and their mental and emotional health.
What Umetaworld is in facts and what lies behind Daniele Marinelli’s idea
What is Umetaworld in fact, however, and why is Daniele Marinelli’s creation creating so much buzz and igniting enthusiasm?
For several reasons, but the main one, is undoubtedly the fact that, unlike “traditional” video games, Marinelli’s virtual world has been constructed with strict adherence to the virtual world.
The user who enters Umetaworld, therefore, should not expect to find futuristic worlds or worlds that seem to have come straight out of a Japanese manga, but the exact copy of our reality, which he can explore at will, sitting comfortably from the comfort of his home and without limitations of any kind.
Not only that: unlike with traditional social media, the user has control over everything, even his personal data, and can freely decide how to live his digital experience.